top of page

Train Simulator: Isle Of Wight Route Add-On Download For Pc [FULL]

Updated: Mar 15, 2020





















































About This Content This stunning Train Simulator add-on features the unique and beautiful Isle of Wight railway. Travel round the picturesque holiday island in the Class 483; these ex-London Underground trains have been given a new lease of life on the Isle of Wight and are the oldest trains in mainline service anywhere in the UK. Or for a change of pace, power and era you can also drive the 1915 Kitchener Class 0-4-0ST "Invincible" on the Isle of Wight Steam Railway.This add-on comes with two locomotives, three liveries, rolling stock, Isle of Wight line and landscapes and a set of 14 scenarios for you to enjoy.ScenariosAfter the FloodAnd So to Bed Island Line Day Rover: Part 1Island Line Day Rover: Part 2Isle of "White"Last Train StandingLet the Music Play OnLightning StrikeLights! Camera! Action!Looking After Number OneMuch Merriment and CakePier PressureSanta SpecialShanklin SunriseKey FeaturesThe Isle of Wight add-on includesA Class 483 Electric Multiple Unit in a London Transport and Network Southeast Livery.A W37 0-4-0ST ‘Invincible’ Steam Locomotive along with 6369 Composite First Class Carriage, a 4112 Third Class & Guards Van Carriage and a SR 5 Plank Goods WagonOther rolling stock includes: A DX 68809 Diesel Personnel Carrier and a 20t Support TrailerIsland Line Length: 8.5 miles (Ryde Pier Head to Shanklin)Isle of Wight Railway: 5 miles (Smallbrook Junction to Wootton) 6d5b4406ea Title: Train Simulator: Isle of Wight Route Add-OnGenre: SimulationDeveloper:Dovetail GamesPublisher:Dovetail Games - TrainsFranchise:Train SimulatorRelease Date: 7 Jun, 2012 Train Simulator: Isle Of Wight Route Add-On Download For Pc [FULL] train simulator isle of wight route add-on The Isle of Wight add-on is great despite its age and rather small size. This is my third DLC purchase after Sacramento Northern and the Frankfurt U-Bahn. It doesn't have as much content or trackage as those newer routes, but like to see it as a combination of both, a short-distance train service operated with ancient, yet wonderful trains. This is a good choice for TS beginners.The 483's are easy to drive, and they have quite an unique charm being ex-London Underground trains. The interior is nice, although it shows the age of the 3D modelling. There's a little personal carrier for track maintenance which is cool, but the cab doesn't have any visible controls and I think there's no vanilla scenarios where you drive it, you need the workshop for that. I still haven't got the chance to drive on the steam branch, as I need to learn steam driving first (I'm still a novice in TS) but I've been told the locomotive is easier to operate than most steam engines and I might use it sometime to learn.Being a small route, it has excellent performance, and there's plenty of scenarios for it, career, standard, and from the workshop as well. There's also extensions of this route on the workshop, with more modern rolling stock, but they require further DLC. The route itself looks good, especially on the pier part. A little remainder to newcomers: make sure your Scenery Density slider is set to 10 (maximum) otherwise some props will not appear, like a couple of bridges between Ryde St. Johns and Smallbrook Junction. I briefly thought this was an oversight; thankfully, it wasn't.There are a few grips with this route, but they are very minor and I think they don't truly affect the experience. The headlights of the 483 do not have effect when traversing through the Ryde tunnel, it remains dark regardless if you have them on or off. The reversing handle is defaulted to neutral like every train, however the model of the handle is placed in the forward position instead of neutral, and when you move it for the first time you'll notice how it instantly swaps positions. There's no cab light, although I'm not quite sure if the real island trains have cab lights or not, so this may not be a mistake. I already mentioned the lack of visible controls on the personal carrier, and also no vanilla scenarios where you play with it, but the workshop has a few.Either way, I like this route, and I totally recommend it. It doesn't have freight services, but it's good if you just want to do some light passenger duty and have rather limited time. Driving back and forth takes like an hour or so.. The Isle of Wight add-on is great despite its age and rather small size. This is my third DLC purchase after Sacramento Northern and the Frankfurt U-Bahn. It doesn't have as much content or trackage as those newer routes, but like to see it as a combination of both, a short-distance train service operated with ancient, yet wonderful trains. This is a good choice for TS beginners.The 483's are easy to drive, and they have quite an unique charm being ex-London Underground trains. The interior is nice, although it shows the age of the 3D modelling. There's a little personal carrier for track maintenance which is cool, but the cab doesn't have any visible controls and I think there's no vanilla scenarios where you drive it, you need the workshop for that. I still haven't got the chance to drive on the steam branch, as I need to learn steam driving first (I'm still a novice in TS) but I've been told the locomotive is easier to operate than most steam engines and I might use it sometime to learn.Being a small route, it has excellent performance, and there's plenty of scenarios for it, career, standard, and from the workshop as well. There's also extensions of this route on the workshop, with more modern rolling stock, but they require further DLC. The route itself looks good, especially on the pier part. A little remainder to newcomers: make sure your Scenery Density slider is set to 10 (maximum) otherwise some props will not appear, like a couple of bridges between Ryde St. Johns and Smallbrook Junction. I briefly thought this was an oversight; thankfully, it wasn't.There are a few grips with this route, but they are very minor and I think they don't truly affect the experience. The headlights of the 483 do not have effect when traversing through the Ryde tunnel, it remains dark regardless if you have them on or off. The reversing handle is defaulted to neutral like every train, however the model of the handle is placed in the forward position instead of neutral, and when you move it for the first time you'll notice how it instantly swaps positions. There's no cab light, although I'm not quite sure if the real island trains have cab lights or not, so this may not be a mistake. I already mentioned the lack of visible controls on the personal carrier, and also no vanilla scenarios where you play with it, but the workshop has a few.Either way, I like this route, and I totally recommend it. It doesn't have freight services, but it's good if you just want to do some light passenger duty and have rather limited time. Driving back and forth takes like an hour or so.. The Isle of Wight add-on is great despite its age and rather small size. This is my third DLC purchase after Sacramento Northern and the Frankfurt U-Bahn. It doesn't have as much content or trackage as those newer routes, but like to see it as a combination of both, a short-distance train service operated with ancient, yet wonderful trains. This is a good choice for TS beginners.The 483's are easy to drive, and they have quite an unique charm being ex-London Underground trains. The interior is nice, although it shows the age of the 3D modelling. There's a little personal carrier for track maintenance which is cool, but the cab doesn't have any visible controls and I think there's no vanilla scenarios where you drive it, you need the workshop for that. I still haven't got the chance to drive on the steam branch, as I need to learn steam driving first (I'm still a novice in TS) but I've been told the locomotive is easier to operate than most steam engines and I might use it sometime to learn.Being a small route, it has excellent performance, and there's plenty of scenarios for it, career, standard, and from the workshop as well. There's also extensions of this route on the workshop, with more modern rolling stock, but they require further DLC. The route itself looks good, especially on the pier part. A little remainder to newcomers: make sure your Scenery Density slider is set to 10 (maximum) otherwise some props will not appear, like a couple of bridges between Ryde St. Johns and Smallbrook Junction. I briefly thought this was an oversight; thankfully, it wasn't.There are a few grips with this route, but they are very minor and I think they don't truly affect the experience. The headlights of the 483 do not have effect when traversing through the Ryde tunnel, it remains dark regardless if you have them on or off. The reversing handle is defaulted to neutral like every train, however the model of the handle is placed in the forward position instead of neutral, and when you move it for the first time you'll notice how it instantly swaps positions. There's no cab light, although I'm not quite sure if the real island trains have cab lights or not, so this may not be a mistake. I already mentioned the lack of visible controls on the personal carrier, and also no vanilla scenarios where you play with it, but the workshop has a few.Either way, I like this route, and I totally recommend it. It doesn't have freight services, but it's good if you just want to do some light passenger duty and have rather limited time. Driving back and forth takes like an hour or so.

1 view0 comments

Recent Posts

See All

Download Munni Metric Pass 2 Free

Download Munni Metric Pass 2 Free -- http://geags.com/18c90x f5574a87f2 To Download: Click the download button then when the download links appear follow the instruction. For desktop user please rig

No Sugar Jack Davis Pdf Free

No Sugar Jack Davis Pdf Free >>> http://geags.com/18c91o f5574a87f2 Acquiring an article in this pdf format may be used for research and teaching purposes only. No other type of ... in Jack Davis' N

Red County Roleplay Script.pdf

Red County Roleplay Script.pdf >> http://geags.com/18c91z f5574a87f2 Thread by @COsweda: "Thread Two questions are asked. One. And two. The answer is that @senatemajldr determines how the trial will

bottom of page